Spaces on Wheels:

Exploring a Driverless Future


Spaces on Wheels is a SPACE10 Playful Research project, made in collaboration with visual trend lab f°am Studio. We designed seven autonomous vehicles as a visual exploration of how fully autonomous vehicles could one day enable a more fulfilling, everyday life.



We also published a research report that provides a deep dive into all things most relevant to self-driving cars—including challenges, opportunities and examples of self-driving initiatives transforming urban environments today. Download the report.

Ultimately, Spaces on Wheels invites more people to envision the profound paradigm shift the development of self-driving cars could have on our everyday lives.


Cafe, Coffee On The Go

Studies show that the quality of people’s relationships directly influences how happy they are. But in hectic, urban lives, people often have limited time to socialise; it’s also been found that the older people get, the less time they spend with friends.

Enter Cafe on Wheels—a mobile space which enables people to catch up with a friend over a coffee when they need to keep moving on a busy day.


Office, Flexible Workspace

In congested cities, an average person driving to work spends 75 minutes commuting. About 30 of those minutes are lost to congestion. This means that over 32 years, the driver will have spent two years stuck in traffic.

Office on Wheels, on the other hand, helps people reclaim some of that lost time—whether they want to get a head start on the day’s work to free up time for later or get an early meeting in with colleagues.

Farm, Fresh Delivery

Especially for people in low-income communities, difficulty getting to a store or market that sells fresh, healthy food is a significant barrier to local food access.

In contrast, Farm on Wheels brings local food to people wherever they are, all while enabling local farmers to expand their businesses.



Play, AR Joyride

Augmented reality is set to revolutionise the gaming industry and become the next big educational platform. As the technology advances, it’ll increasingly play a role in autonomous vehicles by providing real-time content for the passenger that’s intimately tied to the vehicle’s surroundings.

In Play on Wheels, augmented reality windows enable people to try a new game in AR as they travel, or experience educational content that responds to and reflects their surroundings.


Hotel, Urban Sleepover

More people are traveling than ever before. But air travel raises individual carbon footprints faster and higher than any other activity; in fact, the aviation sector is responsible for an estimated 4.9 percent of all human-made global warming.

In contrast, Hotel on Wheels is an electric vehicle powered by clean energy which contains all the perks of a traditional hotel room. It takes people to their destinations while they’re getting their shut-eye and enables them to reduce their carbon footprints.


Healthcare, Mobile Treatment

Transportation difficulties are one of the three major barriers curbing access to healthcare, especially for low-income communities. It’s known as ‘the last mile’ problem: health solutions tend to make it as far as medical outposts—but won’t reach end users.

Healthcare on Wheels solves ‘the last mile’ problem by getting medical professionals to visit people in need, not the other way around.



Creative Direction: Kaave Pour
Creative brief, design direction, partnership selection: Bas van de Poel
Creative production: Georgina McDonald
Author of research report: Polina Bachlakova
Design and renderings: f°am Studio