Kaleidoscopic Home:

Exploring how play can ernich our everyday lives


What if a home could be spontaneously sculptural, rather than static — and how might that affect our health and well-being? The Kaleidoscopic Home exhibition was a speculative installation exploring how playful interventions in our home can enrich our everyday lives.


In an ordinary room, we simply heightened people’s awareness to more possibilities.

When we pay attention and respond to spatial cues — whether uneven ground, overgrowing plants, or digitally generated obstacles unfurling in our living room — this draws us into life.

‘Play is vital for children’s mental, physical, and social development, but we believe it’s just as crucial for people of all ages.’


- Tin Nguyen, Tin & Ed



How can playscapes within our homes shape our health and well-being?


Tin & Ed created an augmented reality (AR) application that could help improve physical and mental well-being. The app would turn your home into an extraordinary playground filled with an ever-changing array of surprising sculptural forms. Using AR and object recognition, generative forms would emerge from the surface of your tables and chairs, floors, walls and ceilings. Through playful new configurations, the digital additions would continuously transform your space and create unexpected pathways through familiar surroundings.

With this exhibition, we asked them to extend the digital experiment into physical space.


Playful awakening


Studies have shown that spaces that engage us in multiple ways can have positive physical and mental benefits, like boosting our immune system and promoting brain and cognitive health. Blue Zones are places on Earth where people live the longest and healthiest lives. Communities there live in environments that nudge them into natural movement.


Madeline Gins and Shusaku Arakawa devoted their lives to the concept of reversible destiny. They believed ‘death is old-fashioned’ and that we could resist it by living in a perpetual state of instability. So they designed unusual, colourful, undulating homes that would keep residents on their toes. Their architecture is a sensorial awakening to remind us we are alive.


We know that when adults play, it can relieve stress and increase emotional well-being. Play, like meditation, tasks us with being present.

Sculptor and playground designer Isamu Noguchi believed sculpted, artistic environments should be part of everyday life. He thought children should experience a playground the way humans first experienced Earth: as a spectacular and complex place. Like Gins and Arakawa, Noguchi’s radical ideas were ahead of their time.


A tactile, animated, evolving home


What if the home could be a labyrinth of ever-generative flurries of activity, rather than a space of complacency? What if each day provoked a new excursion into wildly creative play?

In the spirit of Noguchi, Gins and Arakawa, Tin & Ed have converted SPACE10 Gallery into an immersive installation that encourages play. Springing off from the digital environment generated by their app, the exhibition extends this augmented reality with tactile sculptures. The result is an immersive playscape that nudges us towards boundless ways of moving and being — like a playground for all ages.


The tactile sculptures are made from recyclable ripstop cloth. The soft forms are filled with BioFoam®, a biopolymer bead made from sugar cane, which can be reused, remoulded, or industrially composted. The artists collaborated with lighting designers Fady Sadeq and Asif Rahman to illuminate the inflatable sculptures which physically manifest the digital playscape.


For the exhibition poster, we collaborated with graphic designer Joseph Han to transpose Kaleidoscopic Home’s themes to printed matter for visitors to take home. It features a poem by Sophie Isherwood that imagines the animacy of homes. ‘Questions For The Space You Live In’ asks us to consider the ways we perceive our homes and the ways our homes, with their hidden life, might regard us.

Democratic accessibility


At the heart of Kaleidoscopic Home is a playful exploration of how emerging technology might redefine the future of how we live at home. The AR app generates digital obstacles in response to everyday surfaces like tables and chairs, to fill each day with spontaneity. While the exhibition encourages interaction with both tangible sculptures and digital visual cues, in the future we could achieve this experience solely with an app.

‘AR has the potential to intelligently generate experiences that are fully adaptive to different ages and abilities,’ Tin says. ‘This means it could sync with a health app to understand your physical limits and needs. It could also evolve to recognise not only spatial context but time of day, and what level of liveliness you prefer at that hour.’


Creative brief, communications strategy, partnership selection: Georgina McDonald
Designers and creative technologists: Tin & Ed
Lighting design: Fady Sadeq and Asif Rahman
Copywriting: Lindsey Rendell
Identity design: Joseph Han
Poem: Sophie Isherwood